BitLost

The map gets you to the boulder.
The topo gets you to the climb.

A map and private logbook for Swiss bouldering, built to find the area, sector and right block without forty minutes confidently approaching the wrong rock.

I developed the concept, features, UX, UI, branding and information structure, then used AI-assisted coding to build the native iOS app.

My role

Concept and features · UX and UI · Branding · Information and data structure · AI-assisted development · Testing

Independently designed and built: physical-product thinking, translated into a native iOS app.

01 / The boundary

A map. Deliberately not a topo.

BitLost gets you to the area, sector and right boulder. A blue dot cannot replace the guidebook, local knowledge or the person who spent years putting up the climb.

That boundary was the central product decision from the beginning. Finding the rock should be easier. Climbing it still requires you.

Bring the topo. Buy the topo. Respect the topo.

03 / Under the surface

The boring part that makes it useful.

Native iOS, official swisstopo mapping and a bundled local dataset with field-surveyed block positions. Favourites and ascent logs stay on the phone; cached map tiles remain useful without a signal.

No backend. No analytics. No ads. Nothing quietly watching you walk in circles around a forest.

The architecture, privacy model and block-level approach are intentional product decisions.

04 / The logbook

A logbook with no audience.

Keep sends, attempts, dates, notes and favourites on the device. No account, feed or leaderboard. No pressure to turn a 6B into a personal branding exercise.

Just the climbs you did, the climbs you nearly did, and the ones that briefly suggested indoor climbing might be enough.

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