DUMP

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DUMP *

Advanced Shitbox Systems / Electronics and design

Dynamic Uprightness Management Platform.

An Arduino-based levelling device for my 1994 Mitsubishi Delica. It calculates how much each wheel needs to rise so sleeping in the van feels less like slowly sliding out of bed.

A simple indicator became a custom PCB, a KiCad education and a graphic identity with rather more ambition than the problem required.

Industrial Honesty,
With Typography

Graphic Philosophy

The faceplate was designed as if the device had always existed. Labels are clear. Warnings are calm. The grid is strict. The language is slightly more formal than strictly necessary.

This is deliberate.

A device that determines whether you sleep at three degrees of incline or at zero deserves composure. Every marking serves a purpose. Every purpose is expressed without decoration. The seriousness is measured, but not accidental.

Information Hierarchy

The layout mirrors the mathematics beneath it. The four wheel positions are arranged exactly as they exist under the van. LED clusters follow axle logic. Controls are physically and visually separated by consequence: mode selection is not calibration, and calibration is not something to be confused in the dark.

Typography scales with importance. Structural elements are bold. Secondary references are restrained.

Controlled Absurdity

“Dynamic Uprightness Management Platform” is both technically correct and mildly theatrical.

The graphic layer performs two functions. It communicates clearly in low light, and it implies that a significant system is in operation.

In practice, it ensures horizontal sleep.
That is sufficiently significant.

THE CODE

Written with assistance. Uploaded with courage.

Every iteration was a coin toss:
Would it finally work, or accidentally hack NASA?

I did not yet possess the knowledge to fully verify the logic. So I relied on observation.
If it compiled and nothing caught fire, we called it progress.

DESIGN & BUILD PROCESS

Honourable mention:
the PCB

The Breadboard Phase

Early prototypes are usually simple. The first version makes sense. The second improves something. The third adjusts a few details. After several iterations the system still works, but the logic behind it has slowly drifted.

Small changes accumulate. Connections move. Assumptions change. Eventually the prototype follows the universe’s natural tendency toward entropy: everything functions, but no longer in a way that can be easily reconstructed.

The PCB Phase

That is usually the moment one decides to learn KiCad.

After a concentrated crash course in schematics, footprints, and PCB routing, the design was rebuilt from first principles as a proper circuit board. The files were sent to a manufacturer somewhere on the internet.

A few weeks later real PCBs arrived.
They looked calm, organised, and reassuringly intentional.

DUMP is not about leveling a van.

It is about translating abstract math into visible certainty.
It is about designing systems that solve small problems thoroughly.
It is about building things not because they are needed, but because they can be understood.

In Advanced Shitbox Systems, stability is measured in degrees.
And occasionally in hours of sleep.

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